![]() ![]() And the only way that you know whether you're learning is to analyze your games after you've played them, regardless of whether it's a game against a person or engine. Regarding the training issue, I think it's less important whether you're playing a person or an engine It's more important that you're studying tactics, strategy, and general principles, and that you're using your games to see if you've learned what you've studied. I can't give an opinion on Fritz, since the only Fritz GUI/engine I ever owned was Fritz 8. If anyone has tried training against the weak engines in Lucas Chess, I would also be interested in your opinions about that. ![]() Sparring mode was replaced with Friend mode in Fritz 15 onwards, and I was wondering if Friend mode provides tactical opportunities (as would arise in a human game) as opposed to the highly position perfect play followed by a random blunder that typically results from playing a detuned engine. Has anyone tried the Friend mode in Fritz 18? Does it emulate human play realistically enough to be useful for training? I have Fritz 13, and have used Sparring mode which plays a game giving the user tactical opportunities along the way. ![]()
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